Tekken For Granted

Gary lost his shit the last time I professed admiration for a non-Capcom fighting game, so it’s with some trepidation that I reveal that I am enjoying the hell out of Tekken 6.
In our neighbourhood the fighting games of choice were Street Fighter and Virtua Fighter, and the latter only because the convenience store across from the high school held onto their cabinet years past relevance. I had only played Tekken a few times before last week and walked away unimpressed. I think the reason I wasn’t interested back in the day is the same reason that I’m digging it now; despite a few whimsical flourishes, Tekken is a pretty straight-forward martial arts simulator, at least in comparison to most fighters. Now that I’m older and know a little bit more about actual martial arts I find I can appreciate the nuances in what I once perceived as practically interchangeable characters.
I’ve been using Lei Wulong exclusively since picking the game up, mostly so I can pit him against Marshall Law and simulate the Jackie Chan/Bruce Lee brawl I’ve always dreamed of. At this rate it’ll take me a year before I get through all 40 characters.












